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Identify and eliminate the Undercovers among the citizens. Players will be assigned the same word but the Undercovers will hold a different word from the rest. Choose your words carefully and do not give too much hints to let them in on the secret!
Addicted to social deduction games? Well, here’s one! Liberals and Fascists are fighting in a political war to win your votes. Fascists are led by Hitler who is in hiding and Liberals need to stop him!

Liberals must learn to trust each other and win votes to control the elections, thus saving the world. Watch out for Fascists who will do whatever it takes to win those votes and gain enough power to win.
Be a part of the Resistance who will go on missions to stop the evil government. Be careful as the government Spies are hidden in the group and will do anything in their power to sabotage your missions.
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Date Posted: 2017-09-30
The Resistance is a social deduction game where you and your friends are divided into 2 teams, the Resistance and the Spies. In this game, the Resistance plan to overthrow a malignant government in a series of missions while the Spies secretly try to sabotage them. Their objectives are to succeed 3 missions or fail 3 missions (out of 5) respectively.

Basic Gameplay


In the Team Building phase, players take turns to be the Leader who will select 2 or more crew members to go on a mission (including themselves). All the players will then vote to Approve or Reject the team. If more than half of the players approve the team, they will go to the Mission Phase. Otherwise, the next player on the left will be the Leader and the Team Building phase restarts. Take note that the Spies will win the entire game if there are 5 consecutive failed voting rounds.

All players will then secretly choose whether to pass or fail a mission. Resistance members must choose "Success" while Spies can choose whether to choose "Success" or "Fail". All the cards will then be revealed to everyone and the mission fails if there is at least 1 "Fail" card.

Tips for New Players


As a Resistance member, always tell the truth. Remember that the spies know one another and creating confusion will only harm your team. Many new players will approve teams without a second thought, unfortunately, this will reduce the information that your team can work with. Rejecting will give more Leaders to pick their crew members and more opportunities for you to see other players' voting patterns. Use these opportunities to find inconsistencies in players' behaviors and decisions.

As a Spy, create confusion. The Resistance members do not know each other and will try to figure out players' identities throughout the game. To minimize their chances, pretend to be a Resistance member and target to discredit a real Resistance member consistently. Changing targets may cause people to be suspicious. New players tend to pass the first mission unconditionally however, this gives you only 2 more successful missions as a buffer. Instead, try to fail the first mission and blame the other player for failing it. Even if you fail to completely convince the table, the Spies have 1 more failed mission in their hands.

Final Tip


The Resistance has been a party staple for many years as it has given people a platform to uniquely engage with each other. It is not about winning or losing. It is about the exciting stories and conversations that will be brought up weeks after the most recent game was played.

Play The Resistance here!
Date Posted: 2017-10-07
Secret Hitler is a game where you and your friends are secretly divided into two teams, Liberals (the "good" guys) and Fascists (the "bad" guys). One of the Fascists will be additionally designated as "Hitler", and there are some related rules that we will go over later. Their objectives are to enact 5 Liberal or 6 Fascist policies respectively.

Basic Gameplay


Players will take turns to be the President, usually clockwise around the table. The President will then select a player to be the Chancellor and all the players (including the President and Chancellor) will vote "Ja" (yes) or "Na" (no). If more than half of the players vote "Ja", the President and Chancellor will form the Government and go into session. Take note that the last elected President and Chancellor cannot be nominated as the Chancellor.

During a session, the President will secretly view the top 3 policy cards of the Policy Deck. These 3 policy cards can either be all Liberal, Fascist or a mix of both. The President will discard 1 of them, keeping it face-down from everyone else. Thereafter, the President will secretly pass the 2 remaining policy cards to the Chancellor. The Chancellor will choose 1 of the policies to enact and discard the other, still keeping it face-down from everyone else.

Special Cases


If there are already 3 Fascist policies enacted and Hitler is voted in to be the Chancellor, the Fascist win the game. If there are 5 Fascist policies enacted, "Veto Power" is unlocked. Veto Power allows all future Chancellors to reject both policies given by the President if and only if the President also agree. Otherwise, the Chancellor will have to enact one of the given policies as usual.

Presidential Powers


Depending on the number of players, the President will be granted several of these powers when a number of Fascist policies are enacted.

"Policy Peek" allows the President to secretly view the top 3 cards in the Policy Deck. "Special Election" allows the President to choose the next President. Take note that turn order will revert back to normal after the specially chosen President's turn ends. "Execution" allows the President to kill any player, who will leave the game permanently. "Investigate Loyalty" allows the President to check whether a player is Liberal or Fascist, but will not be able to see whether they are Hitler or not.

Tips for New Players


If you are a Liberal, always tell the truth. Remember that Fascists (except for Hitler) know each other and creating confusion will only confuse other Liberals. As the President, always give the Chancellor both Liberal and Fascist policies whenever possible, and as Chancellor, always enact Liberal policies. Never, ever say you are the Fascist as it will only harm your team.

If you are Fascist, create confusion. Keep pretending to be a Liberal and only enact Fascist policies when you can make it seem like you have no other choice. As the President, pretend that you had no choice but to give the Chancellor both Fascist policies and as Chancellor, pretend that you only had Fascist policies to enact. Additionally, help Hitler gain the trust from the Liberals by allowing them to enact Liberal policies and do not accuse them of being a Fascist.

If you are Hitler, pretend to be a Liberal. Enact Liberal policies and rely on your fellow Fascists to enact Fascist policies. As President, you may occasionally pretend to have gotten all Fascist policies and had no choice but to give the Chancellor only Fascist policies. However, do not overdo this!

Final Tip


Last but not least, have fun! Secret Hitler is ultimately just a platform for you and your friends to engage with one another. At the end of the day, they will remember not whether the Fascists or Liberals won but the exciting stories and conversations that happened.

Play Secret Hitler here!